11/2/2023 0 Comments Rendering fusion 360However, in case reding 3D model exported by Eagle, the result is quite dissappoointing finish as below example. This rendering quority is very high enough to use product catolog. This fucntion is useful to proceed collaborative work between electrical design and mechanical design.Īnd Fusion 360 provides photo realistic 3D CG renderer also. Once its at the quality you want, select Capture Image to save an image of what you see on the screen.PCBModelHelper is tool suite in order to help building Autodesk Fusion 360 3D model of PCB designed by Autodesk Eagle.Įagle can manage 3D model for each device in component library and provides a function to export Fusion 360 3D model from board design. Rendering time can vary depending on assembly size, reflectivity and transparency of parts and a few other variables. I will usually do a quick render with Normal to see how thighs look then make adjustments to materials and environment before I render with Advanced. Personally I only use Normal and Advanced when I am rendering. You can now select Render and choose between Quick, Normal and Advanced. Once you are happy with your material selection, change the Environment Style with a choice of 8 different styles and the ability to rotate the light source to control where highlights show up on your design. You may first want to apply materials to your design with the workflow you learned from Captain Colin in his “ Make it Look Good” post last week. Once in the rendering workspace, you will see the background and model change a little as it is optimized for visualization. You will also notice the toolbar has tools to control materials, environment and quality of rendering. Where’s the new rendering workspace you ask? Head over to the Model or Patch icon and hover over it to get a flyout that lets you select Render. Now with that out of the way we can really have some fun with the new Rendering workspace in the latest May update. Last week you learned how to “ Make it Look Good” with Captain Colin’s brilliant post on applying and editing materials in Fusion 360.
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